Golf Course Environments - aboutGolf Ltd.
The courses I developed while working at aboutGolf are designed for play in large simulators. While some courses are fictional, most are based off real courses, and were built with accuracy in mind. The tools I used most often were Maya, zBrush, Photoshop, and Speedtree. This uses a proprietary game engine.
Unity Games - aboutGolf Ltd.
I've worked on many Unity arcade games, creating art assets, designing the levels, and contributing to the game development in general.
aG Arena (FORE) is an arcade style golf game I had a major hand in creating from beginning to end. This is by far what I am most proud of creating while working for aboutGolf. It consists of 42 greens centered around a central tee, where each green has a different elevation and distance from the tee. I came up with the idea, created the layout/map, modeled/texture/unwrapped the terrain, and did nearly all of the placement of objects and decals in the scenes. This was made using Unity.
aG Arena (FORE) is an arcade style golf game I had a major hand in creating from beginning to end. This is by far what I am most proud of creating while working for aboutGolf. It consists of 42 greens centered around a central tee, where each green has a different elevation and distance from the tee. I came up with the idea, created the layout/map, modeled/texture/unwrapped the terrain, and did nearly all of the placement of objects and decals in the scenes. This was made using Unity.
Nearly every 3d asset in this scene was made by me. (There are a couple food stalls that I didn't make.) This stadium is intended for use in an upcoming arcade game. This was made using Unity.
Nearly every 3d asset in this scene was made by me. (There are a couple food stalls that I didn't make.) This stadium is intended for use in an upcoming arcade game. This was made using Unity.
An arcade style game where you chip a golfball into the cups from 25/50/75 yards away. A fun an creative way to practice your golf game. Nearly all 3d assets were created by me (except for some banners). Though I did create some prefabs of the assets I made, I didn't have much impact on final placement of the assets in the scenes. It was a lot of fun working on this though. This was made using Unity.
An arcade style game where you chip a golfball into the cups from 25/50/75 yards away. A fun an creative way to practice your golf game. Nearly all 3d assets were created by me (except for some banners). Though I did create some prefabs of the assets I made, I didn't have much impact on final placement of the assets in the scenes. It was a lot of fun working on this though. This was made using Unity.
An arcade style game using all par 3 holes from various courses. The design and idea was mine and my co-workers. All of the assets aside from the golf courses were created by me, as well as most of the final layout of the arcade game as well. This was made inside of Unity.
An arcade style game using all par 3 holes from various courses. The design and idea was mine and my co-workers. All of the assets aside from the golf courses were created by me, as well as most of the final layout of the arcade game as well. This was made inside of Unity.
aG Arena (Conquest) is an arcade style golf game I had a major hand in creating from beginning to end. This is by far what I am most proud of creating while working for aboutGolf. This version has a WWII theme to it, and it was fun to create assets and adjusting the colors to make it feel like it belonged to that era. This was made using Unity.
aG Arena (Conquest) is an arcade style golf game I had a major hand in creating from beginning to end. This is by far what I am most proud of creating while working for aboutGolf. This version has a WWII theme to it, and it was fun to create assets and adjusting the colors to make it feel like it belonged to that era. This was made using Unity.
An arcade game where you hit a golf ball and it lands a 'dart' on the dartboard. This game has become very popular as it is very challenging. The dart board's distance from the tee can change greatly. I only created a few assets (some signs), but I was responsible for the level design and layout of the scene. This was made using Unity.
An arcade game where you hit a golf ball and it lands a 'dart' on the dartboard. This game has become very popular as it is very challenging. The dart board's distance from the tee can change greatly. I only created a few assets (some signs), but I was responsible for the level design and layout of the scene. This was made using Unity.
Misc. Assets - aboutGolf Ltd.
There were previously 3 other European White Birch trees in the foliage library, but more varieties were needed. This was done with Speedtree 6.0 (for a proprietary game engine).
There were already 4 green ash trees in the foliage library, but more were needed. Specifically some caller and thinner trees. This was done with Speedtree 6.0 (for a proprietary game engine).
These Coyote bushes were originally designed to be used on Spanish Bay (The newer updated version I worked on). These were quite the challenge to get looking correctly, and I'm certainly proud of the results. This was done with Speedtree 6.0 (for a proprietary game engine).
Just a couple of hosta plants that are quite common. This was done with Speedtree 6.0 (for a proprietary game engine).
A few taller versions previously existed, some smaller versions were needed for a project. This was done with Speedtree 6.0 (for a proprietary game engine).
Originally created for Spanish Bay. This shrub was very difficult to get it looking correct (mostly because of the texture (dds) and shading model). This was done with Speedtree 6.0 (for a proprietary game engine).
A species of tree that was needed for the Blackwolf Run course. This was done with Speedtree 6.0 (for a proprietary game engine).
An asset that never fully got implemented, but I had a lot of fun making. The cart was modeled in such a way that it could have been animated.
An asset that never fully got implemented, but I had a lot of fun making. The ball collector and cart were modeled in such a way that it could have been animated.
A closer look at some of the assets I made for the Beer Pong arcade style game.
A closer look at some of the assets I made for the aG Arena (Conquest) arcade style golf game.
A closer look at some of the assets I made for the aG Arena (Conquest) arcade style golf game. The large turret on the right was animated and does slowly move during gameplay.
I was tasked with updating the golf cart the company used since a few decades ago. I had to make it look nearly identical, but obviously much more appealing should anyone get a close look at it.
A closer view of the golf cart I updated/remade, but with wireframes.
This jet fighter, called the Intruder, was created for an arcade style game. In the background was is an aircraft carrier I worked on as well, but for legal reasons its probably for the best that I don't show it completely.
A clubhouse I worked on for a course that never saw the light of day. I made many buildings while working at aboutGolf, but many required them to have a lot poly count and not a lot of time spent on development. This is one of the clubhouses I was quite happy with how it turned out, so it was a shame when I found out no one would ever see it.
A closer look at some of the (many) assets I've made during my time at aboutGolf.
Temple of the Lost Mountains - Modular Design Study
I did this project in my senior year of college while helping as a teachers assistant in a level design class. The goal was to show how modular design can allow for creative freedom when making unique levels. Made with UDK, zBrush, Photoshop, and 3ds Max.
Northern Bend - Ferris State University & Grand Rapids Public Museum
This project was commissioned by the Grand Rapids Public Museum for the Great Lakes Shipwrecks exhibit back in 2013. This was my first real experience in both game design and development. I played the roll of artist, level designer, sound & music, and the game's programmer.
Jungle of Mysteries - Senior Capstone
This is my senior capstone, a project I did while attending Ferris State University. I used UDK, Photoshop, zBrush, and 3ds Max. At the time I didn't know how to use speedtree, so I made the trees in 3ds Max instead.